- ENDLESS SKY SHIPS WITH FIGHTER BAYS INSTALL
- ENDLESS SKY SHIPS WITH FIGHTER BAYS GENERATOR
- ENDLESS SKY SHIPS WITH FIGHTER BAYS FULL
I don't think I need to go into more details about that. A weapon that was mounted on the port side of a ship (this of course depends on the design of the ship, but lets say its a cube) could fire in a 360 degree circle rotating forward, up, backwards and down, and a 180 degree arc pointing to port.
The reason for this is that in real life, not all weapons could fire in all directions. Using the Stars system, there would be external slots for mounting weapons, shield porjectors/generators and missile tubes. Using the MOO system, there would be internal systems, engines, shield power plants, fighter bays, missile bays, etc. I'm not saying we should do this because it would be this way in real life, it's just a thought.Ĭombine the MOO and Stars! systems.
The reason for this has a basis in reality but is only a suggestion. Something that occurred to me is a combination of two of the systems. I would like to see FO put more generators in making the shields stronger.
ENDLESS SKY SHIPS WITH FIGHTER BAYS GENERATOR
In MOO, you just select the shield level and in MOO3 the generator size, and thats it. I would like to see us be able to put more shields on a ship. That would of course reduce the ammount of space you have.
ENDLESS SKY SHIPS WITH FIGHTER BAYS INSTALL
Maybe there could be something that takes up space inside to install more mounting brackets so you could put on more armor. Armor does not take up space since it is on the outside. Due to this, I am in favor of doing it the MOO way, with some changes.įirst, The hull you choose has internal sapce. The only Space Strategy games I've played were the MOO series, so I don't know what the benefits of the ways the other two games did ship design. What are peoples feelings on what are the best elements and goals for the overall ship design process, how visual should it be? How complex? How are modifiers attached to things? How is Armor aplied to the ships? Dose the ship take damage from differnt directions differntly or is it all the same? Do weapons have firing arcs? Do Hulls put restrictions on what you can place in them?
ENDLESS SKY SHIPS WITH FIGHTER BAYS FULL
Hull types have a number of arbitrary restrictions to give them flavor, example a "Freigter" Hull is cheaper per unit of Mass alowed then most other ships but half the ship must be full of Cargo Blocks and it cant hold as many engines. Space Empires alows upgrade/refinment to its components as you would expect the Mass remains the same and the component simply produces more "effect" cost tends to incresse.
Esentialy Mass in this system is equivilent to Space in the Moo system but without Miniturization. The Grid itself is unlimited and the # of components is limited by keeping the total Mass of the Components below the Hulls limit. The Components in a ship are listed spreedsheet fashion and various modifiers can be attatched to them to change their properties, this is also how directional facings of weapons are selected.ģ SEIV - In Space Empires each component has a small Graphic picture you can drag and drop into the a grid for the ship. Components have a Mass quantity which is used only to compute a total mass for the whole ship and thus determine how "big" the ships is.Ģ Moo - In Moo compoponents are of different sizes and these sizes are subject to change through the course of the game by miniturization. Larger Hulls had both a greater number of slots and a higher cap on thouse slots. Secondly you could have any number of thes identical components in thats slot as long as your under the Cap, esentialy its a component Stack. The key points are that each Slot must have Identical Components in it, you couldnt mix Missles and Lasers in a single weapon slot. Their are Weapon slots, Shield Slots, Armor Slots, Mechanical Slots, Engine Slots, Sensor Slots, Electrical Slots, General Slots and a few other slots I may be forgeting. Depending on ones view on Moo style miniturization some of the following senarios may be un-usable.ġ Stars! - In Stars the Hull has Slots which hold X number of Components of a particular type. I wanted to do some Brainstorming on the overall "putting of stuff into the hull" that will be done in ship designing, ther other ship design thread mostly adresses the nature of refinment to that stuff.